DIAPHANOUS

The project required that the word diaphanous be represented using a 3d design. By definition, diaphanous is light, delicate, and translucent. I took these values and tried to use them both literally, and metaphorically. Materials with translucent properties were used. Light was also used to pass through the materials to create the overall image, depth, and mood. The main character that is depicted is shown to be wearing an article of clothing resembling something that is shear and light. The scene was designed to show a single being, alone, surrounded by darkness, playing off the idea of being trapped, overwhelmed – delicate.


Completed in 2016.

PROCESS WORK

1. Materials

1. Materials

Three different materials were selected to be sampled. Illustration board, styrene, and Dura-Lar.

2.

2.

Each material was placed in plexiglass and tested.

3. Material Test

3. Material Test

Experimentations with light intensity and object proximity to light source.

4. Opacity & Proximity

4. Opacity & Proximity

Further experiments with the chosen material.

5. Opacity & Proximity

5. Opacity & Proximity

Further experiments with the chosen material.

6. Layers

6. Layers

Sorting and cutting of layers of styrene.

7. Layers

7. Layers

Sorting the order and placement of all six layers.

8. Test

8. Test

Final tests before the frame is sealed.

©2020 by Tito Nunes.